
PROJECT PRESENTATION:
Ventory’s Inn is an arcade fast-paced, limited inventory management game set in an adventurer’s tavern!
In Ventory’s Inn, the player takes on the role of a tavern-keeper, who sees a whole host of adventurers with very specific requests. It’s up to you to draw on your stock to meet their needs! But be careful not to make a mistake or wait too long… A well-served adventurer is a happy adventurer… And alive!
CONTEXT:
Ventory’s Inn is a prototype produced in 72 hours as part of Ludum Dare 54 whose theme was « Limited Space ». It was made with 3 other people met digitally for the occasion.MY WORK:
On this project, I mainly worked on the idea and basis of the concept, the different objects to interact with and their size, the size of the inventory of the different heroes and their personality, their dictionary of queries and combo styles, the scoring and hype mechanics, the UX and the integration of the elements.CREDITS:
SOUND DESIGN / MUSIC : Tanguy
DEVELOPERS : Teist
ARTISTS : Liam MONIEZ
GAME DESIGN : Yoan BISOGNO