MY WORK:
I mainly worked on Game Design and Level Design (documentation, general gameplay, balancing, tweaking, level building, juice, …). The main challenge was to combine the subject, the genre, the target and the tone of the game. Supported by the different game topologies and the intermingling with the cinematics, the game is meant to be accessible to the greatest number of people to raise awareness on the importance of sorting but also on the working conditions and the humanity that is hidden behind these jobs.