Speed Runner is a prototype platform game in which the goal is to complete the level as quickly as possible. A ranking system was hosted online and allowed to compete with other players.


During my first year of Master, I participated in different GameJams, both outside of my studies and during some classes. We produced Speed Runner as part of an OpenGL GameJam with 3 colleagues from my class.


I mainly worked on game design and level design for this project. I was in charge of the general functioning of the game, the 3Cs, the handling as well as the players’ feeling.