
Voici donc le projet que nous avons produit en 48h.
Pitch :
You play as Loan, an 8-year-old child who will have to face his greatest fear: the darkness. Stalked by it, they will have to:
- Progress and finish the different levels composed of enemies with your different toys;
- Dodge some enemies by hiding your eyes;
- Come to the end of your fear by confronting it truly.
***** PLAY IT ON FULLSCREEN *****
Controls :
Mouse/keyboard :
- A : move left
- D : move right
- S : close eyes
- Spacebar : jump
- scroll wheel / 1/2/3/4/5 : select item
- Left click : throw left
- Rigt click : throw right
Gameplay :
- Balloon :
- BEHAVIOR: – when placed, flies away
- If we jump on it, it explodes
- Pogostick :
- BEHAVIOR: – allow to jump higher to reach platforms or dodge an enemy
- allow a single jump
- Figures :
- BEHAVIOR: – when launched, acts as a decoy to attract enemies
- When an enemy comes into contact, figurines disappears
- Enemy is stun for 2 seconds
- Dinosaur :
- BEHAVIOR: – When placed, he walks straight ahead and makes enemies disappear
- Can be used as a platform
- Works only on dogs
- Legos :
- BEHAVIOR: – When thrown, enemies walking on it are stunted for 2 seconds then slowed down for 2 seconds before regaining their initial velocity
- Can be used as a platform
- Works only on dogs
- Close eyes :
- No effect on Enemy (s) 1
- allow to become invisible to counter Enemy(s) 2
- Restricted use (usable 5 seconds before opening the eyes)
- Using objects :
- 1 single use of each object per level
- if misuse, retry the level (several ways to complete levels)
Credits :
- UgoSansH et TraxusFR au développement du jeu;
- RedMarmotte et Solnak aux graphismes;
- RedMarmotte et Blast au Sound Design;
- Andrea et moi au Game Design et Level Design.