PROJECT PRESENTATION:

Katabasis is a 2D dungeon crawler rhythm game. In Katabasis, the player takes control of Orpheus who, following the death of his beloved Eurydice, decides to go and meet Hades, the God of the Underworld, to ask him to return his wife to him. Orpheus must travel through various dungeons and face the many enemies that stand in his way to fulfill his destiny.

CONTEXT:

Katabasis is a prototype produced in a week as part of Brackeys Game Jam 2023.2 whose theme was “Diving Deeper”. It was made with 5 other people met digitally for the occasion.

MY WORK:

On this project, I set up project management tools to ensure that the project ran as smoothly as possible within the allotted time, using a Discord server to streamline internal communication, a Google Drive for file exchange, and Trello to assign different tasks to different team members while prioritizing needs and requests throughout the project. I worked on the ideas and basic concept of the game, on the flow of the various stages, on the level design and distribution of rooms and important elements, on the main character’s movements, on the enemies, their behavior, movements and interactions with the level, the various traps implemented, their operation and layout, the story and the integration of elements.
As the project was too ambitious for a GameJam, we decided to continue it afterwards. We’re currently working on it, and hope to release a more functional, complete and accomplished version in the coming weeks. Thank you for your patience!

CREDITS:

ARTISTS : Liam MONIEZElyara
DEVELOPERS : AhzeTeist
SOUND DESIGN / MUSIC :Tanguy BRUSCHI
PROJECT MANAGEMENT AND GAME DESIGN : Yoan BISOGNO
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